Roles & Responsibilities
Participate in the construction of the battle system, research and build the strategy and performance of the battle module
Responsible for monster, boss skill and AI design, character skill design, etc.
Participate in PVP battle balance Design and adjustment
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Qualifications
Master the combat system design method with TPS/ACT elements
Able to evaluate and adjust combat difficulty and ability strength
Clear logic, able to understand combat characteristics
Strong design and implementation capabilities
Smooth communication within and across groups, and a strong spirit of cooperation.