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Overview:
Passionate about gaming and audio? Dreaming about combining them both? This is your chance!
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our studio values:
This is a permanent position starting as soon as possible. We will support your relocation and/or your application for work permit if you do not have one or are not an EU citizen and/or not currently residing in Sweden.
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MachineGames is looking for a Junior Sound Designer to join our audio team!
Passionate about gaming and audio? Dreaming about combining them both? This is your chance!
As a Junior Sound Designer at MachineGames, you will be working in a tight-knit audio team under the supervision of our Audio Director. In collaboration with the rest of the audio team, you will support the creation and integration of game audio within our AAA titles. You will have the opportunity to work on all game audio aspects, from early design phase to final mix, while adhering to team values and best practices.To thrive in this role, we believe that you love all things audio related and you are eager to learn and become a part of the ever-evolving game industry working on some truly amazing projects.
MachineGames is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our studio values:
We value Team performance over individual performance- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or your application for work permit if you do not have one or are not an EU citizen and/or not currently residing in Sweden.
The role is onsite with the option to work in a hybrid capacity.
Responsibilities:
- Design, create and implement high quality audio assets in our projects.
- Support sound design needs for linear cutscenes or supporting media if needed.
- Work closely with the Audio Director and Sound Designers to ensure your output achieves the desired aesthetic and meets project goals.
- Learn about platform resource limitations and seek to optimize where possible.
- Seek to record, edit and archive as often as you can.
- Assist with recording sessions when required.
- Pro-actively seek to improve your sound design workflow.
- Ensure that your work is effectively backed up and archived.
- Prior experience working in the game industry or a formal educational degree demonstrating relevant project or specialization in game development.
- Familiar with Reaper or equivalent DAW.
- Familiar with Wwise or equivalent middleware.
- Basic knowledge of audio processing, mixing techniques and gain structures.
- Basic understanding of audio engineering tools & techniques.
- Good analytical listening skills.
- Can edit, process and help to implement VO if required.
- Can edit, process and help to implement music if required.
- Excellent communications skills in English, both verbally and written form.
- Portfolio demonstrating your current skillset.
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